White Forest Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Astellar of the White Forest
UR Rarity
Astellar of the White Forest
UR Rarity
Astellar of the White Forest
LIGHT 2
Astellar of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

UR Rarity
Diabellstar Vengeance
UR Rarity
Diabellstar Vengeance
UR Rarity
Diabellstar Vengeance
DARK 8
Diabellstar Vengeance
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.

UR Rarity
Diabellze the White Witch
UR Rarity
Diabellze the White Witch
UR Rarity
Diabellze the White Witch
LIGHT 8
Diabellze the White Witch
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Elzette of the White Forest
SR Rarity
Elzette of the White Forest
SR Rarity
Elzette of the White Forest
LIGHT 2
Elzette of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.

UR Rarity
Elzette, Azamina of the White Forest
UR Rarity
Elzette, Azamina of the White Forest
UR Rarity
Elzette, Azamina of the White Forest
LIGHT 2
Elzette, Azamina of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Rucia of the White Forest
SR Rarity
Rucia of the White Forest
SR Rarity
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.

UR Rarity
Silvy of the White Forest
UR Rarity
Silvy of the White Forest
UR Rarity
Silvy of the White Forest
LIGHT 4
Silvy of the White Forest
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Deception of the Sinful Spoils
      UR Rarity
      Deception of the Sinful Spoils
      UR Rarity
      Deception of the Sinful Spoils
      Spell Continuous
      Deception of the Sinful Spoils

        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

        SR Rarity
        Filia Diabell
        SR Rarity
        Filia Diabell
        SR Rarity
        Filia Diabell
        Spell Normal
        Filia Diabell

          Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.

          SR Rarity
          Sinful Spoils of the White Forest
          SR Rarity
          Sinful Spoils of the White Forest
          SR Rarity
          Sinful Spoils of the White Forest
          Spell Quick
          Sinful Spoils of the White Forest

            If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.

            UR Rarity
            Tales of the White Forest
            UR Rarity
            Tales of the White Forest
            UR Rarity
            Tales of the White Forest
            Spell Normal
            Tales of the White Forest

              If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.

              UR Rarity
              The Hallowed Azamina
              UR Rarity
              The Hallowed Azamina
              UR Rarity
              The Hallowed Azamina
              Spell Normal
              The Hallowed Azamina

                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  UR Rarity
                  WANTED: Seeker of Sinful Spoils
                  UR Rarity
                  WANTED: Seeker of Sinful Spoils
                  UR Rarity
                  WANTED: Seeker of Sinful Spoils
                  Spell Quick
                  WANTED: Seeker of Sinful Spoils

                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                    UR Rarity
                    Witch of the White Forest
                    UR Rarity
                    Witch of the White Forest
                    UR Rarity
                    Witch of the White Forest
                    Spell Field
                    Witch of the White Forest

                      When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.

                      SR Rarity
                      Curse of Diabell
                      SR Rarity
                      Curse of Diabell
                      SR Rarity
                      Curse of Diabell
                      Trap Normal
                      Curse of Diabell

                        If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.

                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          SR Rarity
                          Sinful Spoils of Betrayal - Silvera
                          SR Rarity
                          Sinful Spoils of Betrayal - Silvera
                          SR Rarity
                          Sinful Spoils of Betrayal - Silvera
                          Trap Normal
                          Sinful Spoils of Betrayal - Silvera

                            Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.

                            SR Rarity
                            Woes of the White Forest
                            SR Rarity
                            Woes of the White Forest
                            SR Rarity
                            Woes of the White Forest
                            Trap Normal
                            Woes of the White Forest

                              Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.

                              Extra Deck

                              UR Rarity
                              Azamina Ilia Silvia
                              UR Rarity
                              Azamina Ilia Silvia
                              UR Rarity
                              Azamina Ilia Silvia
                              DARK 6
                              Azamina Ilia Silvia
                              • ATK:

                              • 1900

                              • DEF:

                              • 1500


                              1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                              SR Rarity
                              Azamina Mu Rcielago
                              SR Rarity
                              Azamina Mu Rcielago
                              SR Rarity
                              Azamina Mu Rcielago
                              DARK 6
                              Azamina Mu Rcielago
                              • ATK:

                              • 2000

                              • DEF:

                              • 2400


                              1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                              SR Rarity
                              Saint Azamina
                              SR Rarity
                              Saint Azamina
                              SR Rarity
                              Saint Azamina
                              DARK 10
                              Saint Azamina
                              • ATK:

                              • 0

                              • DEF:

                              • 4000


                              2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.

                              UR Rarity
                              Snake-Eyes Doomed Dragon
                              UR Rarity
                              Snake-Eyes Doomed Dragon
                              UR Rarity
                              Snake-Eyes Doomed Dragon
                              FIRE 8
                              Snake-Eyes Doomed Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                              UR Rarity
                              Chaos Angel
                              UR Rarity
                              Chaos Angel
                              UR Rarity
                              Chaos Angel
                              DARK 10
                              Chaos Angel
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                              UR Rarity
                              Diabell, Queen of the White Forest
                              UR Rarity
                              Diabell, Queen of the White Forest
                              UR Rarity
                              Diabell, Queen of the White Forest
                              LIGHT 8
                              Diabell, Queen of the White Forest
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.

                              UR Rarity
                              Snake-Eyes Vengeance Dragon
                              UR Rarity
                              Snake-Eyes Vengeance Dragon
                              UR Rarity
                              Snake-Eyes Vengeance Dragon
                              FIRE 12
                              Snake-Eyes Vengeance Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.

                              SR Rarity
                              Poplar of the White Forest
                              SR Rarity
                              Poplar of the White Forest
                              SR Rarity
                              Poplar of the White Forest
                              LIGHT 4
                              Poplar of the White Forest
                              • ATK:

                              • 700

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.

                              SR Rarity
                              Rciela, Sinister Soul of the White Forest
                              SR Rarity
                              Rciela, Sinister Soul of the White Forest
                              SR Rarity
                              Rciela, Sinister Soul of the White Forest
                              LIGHT 6
                              Rciela, Sinister Soul of the White Forest
                              • ATK:

                              • 2000

                              • DEF:

                              • 1600


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

                              SR Rarity
                              Silvera, Wolf Tamer of the White Forest
                              SR Rarity
                              Silvera, Wolf Tamer of the White Forest
                              SR Rarity
                              Silvera, Wolf Tamer of the White Forest
                              LIGHT 6
                              Silvera, Wolf Tamer of the White Forest
                              • ATK:

                              • 1900

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

                              SR Rarity
                              Zapper Shrimp
                              SR Rarity
                              Zapper Shrimp
                              SR Rarity
                              Zapper Shrimp
                              LIGHT 2
                              Zapper Shrimp
                              • ATK:

                              • 1000

                              • DEF:

                              • 1200


                              1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                              Need 13 UR

                              UR Rarity
                              Surfacing Big Jaws1 card
                              UR Rarity
                              Tidal, Dragon Ruler of Waterfalls1 card
                              UR Rarity
                              Ghoti of the Deep Beyond1 card
                              UR Rarity
                              Swordsoul Supreme Sovereign - Chengying1 card
                              UR Rarity
                              Bahamut Shark1 card
                              UR Rarity
                              Number C32: Shark Drake LeVeiss1 card
                              UR Rarity
                              Valiant Shark Lancer1 card
                              UR Rarity
                              Called by the Grave1 card
                              UR Rarity
                              Harpie's Feather Duster1 card
                              UR Rarity
                              Lightning Storm1 card
                              UR Rarity
                              Moray of Avarice1 card
                              UR Rarity
                              Triple Tactics Talent1 card
                              UR Rarity
                              Infinite Impermanence1 card

                              Main: 40 Extra: 15

                              SR Rarity
                              1 cardAbyss Shark
                              SR Rarity
                              1 cardAbyss Shark
                              Abyss Shark
                              WATER 5
                              Abyss Shark
                              • ATK:

                              • 1200

                              • DEF:

                              • 700


                              If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


                              R Rarity
                              1 cardCrystal Shark
                              R Rarity
                              1 cardCrystal Shark
                              Crystal Shark
                              WATER 5
                              Crystal Shark
                              • ATK:

                              • 1100

                              • DEF:

                              • 800


                              If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


                              N Rarity
                              1 cardCutter Shark
                              N Rarity
                              1 cardCutter Shark
                              Cutter Shark
                              WATER 5
                              Cutter Shark
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card. If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except "Cutter Shark". You can only use each effect of "Cutter Shark" once per turn.


                              N Rarity
                              2 cardDouble Fin Shark
                              N Rarity
                              2 cardDouble Fin Shark
                              Double Fin Shark
                              WATER 4
                              Double Fin Shark
                              • ATK:

                              • 1000

                              • DEF:

                              • 1200


                              When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.


                              N Rarity
                              2 cardIxeep, Omen of the Ghoti
                              N Rarity
                              2 cardIxeep, Omen of the Ghoti
                              Ixeep, Omen of the Ghoti
                              WATER 4
                              Ixeep, Omen of the Ghoti
                              • ATK:

                              • 1500

                              • DEF:

                              • 0


                              If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.


                              N Rarity
                              3 cardLantern Shark
                              N Rarity
                              3 cardLantern Shark
                              Lantern Shark
                              WATER 4
                              Lantern Shark
                              • ATK:

                              • 1500

                              • DEF:

                              • 900


                              If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


                              R Rarity
                              1 cardPsiics, Moonlight of the Ghoti
                              R Rarity
                              1 cardPsiics, Moonlight of the Ghoti
                              Psiics, Moonlight of the Ghoti
                              WATER 6
                              Psiics, Moonlight of the Ghoti
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.


                              R Rarity
                              1 cardSnopios, Shade of the Ghoti
                              R Rarity
                              1 cardSnopios, Shade of the Ghoti
                              Snopios, Shade of the Ghoti
                              WATER 6
                              Snopios, Shade of the Ghoti
                              • ATK:

                              • 2100

                              • DEF:

                              • 0


                              During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


                              UR Rarity
                              1 cardSurfacing Big Jaws
                              UR Rarity
                              1 cardSurfacing Big Jaws
                              Surfacing Big Jaws
                              WATER 4
                              Surfacing Big Jaws
                              • ATK:

                              • 1800

                              • DEF:

                              • 300


                              If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


                              UR Rarity
                              1 cardTidal, Dragon Ruler of Waterfalls
                              UR Rarity
                              1 cardTidal, Dragon Ruler of Waterfalls
                              Tidal, Dragon Ruler of Waterfalls
                              WATER 7
                              Tidal, Dragon Ruler of Waterfalls
                              • ATK:

                              • 2600

                              • DEF:

                              • 2000


                              If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


                              R Rarity
                              1 cardTsuru-Puru-Purun
                              R Rarity
                              1 cardTsuru-Puru-Purun
                              Tsuru-Puru-Purun
                              WATER 2
                              Tsuru-Puru-Purun
                              • ATK:

                              • 450

                              • DEF:

                              • 500


                              If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone that monster was in, then you can destroy all face-up cards your opponent controls in this card's column. You can only use this effect of "Tsuru-Puru-Purun" once per turn.


                              N Rarity
                              1 cardWhite Moray
                              N Rarity
                              1 cardWhite Moray
                              White Moray
                              WATER 2
                              White Moray
                              • ATK:

                              • 600

                              • DEF:

                              • 200


                              During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.


                              R Rarity
                              1 cardWhite Stingray
                              R Rarity
                              1 cardWhite Stingray
                              White Stingray
                              WATER 4
                              White Stingray
                              • ATK:

                              • 1400

                              • DEF:

                              • 1000


                              You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.


                              N Rarity
                              1 cardWhite Sunfish
                              N Rarity
                              1 cardWhite Sunfish
                              White Sunfish
                              WATER 4
                              White Sunfish
                              • ATK:

                              • 1200

                              • DEF:

                              • 1200


                              If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster. You can only use this effect of "White Sunfish" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.


                              SR Rarity
                              2 cardPaces, Light of the Ghoti
                              SR Rarity
                              2 cardPaces, Light of the Ghoti
                              Paces, Light of the Ghoti
                              WATER 2
                              Paces, Light of the Ghoti
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


                              R Rarity
                              2 cardShif, Fairy of the Ghoti
                              R Rarity
                              2 cardShif, Fairy of the Ghoti
                              Shif, Fairy of the Ghoti
                              WATER 2
                              Shif, Fairy of the Ghoti
                              • ATK:

                              • 0

                              • DEF:

                              • 500


                              You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


                              SR Rarity
                              1 cardYamatako Orochi
                              SR Rarity
                              1 cardYamatako Orochi
                              Yamatako Orochi
                              WATER 1
                              Yamatako Orochi
                              • ATK:

                              • 0

                              • DEF:

                              • 800


                              This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level. ● 8 or lower: Gains 800 ATK/DEF. ● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.


                              R Rarity
                              1 cardZep, Ruby of the Ghoti
                              R Rarity
                              1 cardZep, Ruby of the Ghoti
                              Zep, Ruby of the Ghoti
                              WATER 2
                              Zep, Ruby of the Ghoti
                              • ATK:

                              • 0

                              • DEF:

                              • 1000


                              You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.


                              R Rarity
                              1 cardAqua Jet Surface
                              R Rarity
                              1 cardAqua Jet Surface
                              Aqua Jet Surface
                              Spell Normal
                              Aqua Jet Surface

                                Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.


                                UR Rarity
                                1 cardCalled by the Grave
                                UR Rarity
                                1 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    UR Rarity
                                    1 cardLightning Storm
                                    UR Rarity
                                    1 cardLightning Storm
                                    Lightning Storm
                                    Spell Normal
                                    Lightning Storm

                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                      Tag(s):

                                      UR Rarity
                                      1 cardMoray of Avarice
                                      UR Rarity
                                      1 cardMoray of Avarice
                                      Moray of Avarice
                                      Spell Normal
                                      Moray of Avarice

                                        Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                        N Rarity
                                        1 cardSurface
                                        N Rarity
                                        1 cardSurface
                                        Surface
                                        Spell Normal
                                        Surface

                                          Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position.


                                          UR Rarity
                                          1 cardTriple Tactics Talent
                                          UR Rarity
                                          1 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            R Rarity
                                            1 cardWhite Mirror
                                            R Rarity
                                            1 cardWhite Mirror
                                            White Mirror
                                            Spell Normal
                                            White Mirror

                                              Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn.


                                              N Rarity
                                              1 cardWhitefish Salvage
                                              N Rarity
                                              1 cardWhitefish Salvage
                                              Whitefish Salvage
                                              Spell Continuous
                                              Whitefish Salvage

                                                You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.


                                                R Rarity
                                                1 cardEisbahn
                                                R Rarity
                                                1 cardEisbahn
                                                Eisbahn
                                                Trap Continuous
                                                Eisbahn

                                                  If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.


                                                  R Rarity
                                                  1 cardFish Depth Charge
                                                  R Rarity
                                                  1 cardFish Depth Charge
                                                  Fish Depth Charge
                                                  Trap Normal
                                                  Fish Depth Charge

                                                    Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card.


                                                    SR Rarity
                                                    1 cardIce Dragon's Prison
                                                    SR Rarity
                                                    1 cardIce Dragon's Prison
                                                    Ice Dragon's Prison
                                                    Trap Normal
                                                    Ice Dragon's Prison

                                                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                      UR Rarity
                                                      1 cardInfinite Impermanence
                                                      UR Rarity
                                                      1 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        N Rarity
                                                        1 cardOh F!sh!
                                                        N Rarity
                                                        1 cardOh F!sh!
                                                        Oh F!sh!
                                                        Trap Counter
                                                        Oh F!sh!

                                                          When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.


                                                          N Rarity
                                                          1 cardSplash Capture
                                                          N Rarity
                                                          1 cardSplash Capture
                                                          Splash Capture
                                                          Trap Normal
                                                          Splash Capture

                                                            When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.


                                                            R Rarity
                                                            1 cardXyz Poseidon Splash
                                                            R Rarity
                                                            1 cardXyz Poseidon Splash
                                                            Xyz Poseidon Splash
                                                            Trap Normal
                                                            Xyz Poseidon Splash

                                                              If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 "Xyz Poseidon Splash" effect per turn, and only once that turn.


                                                              R Rarity
                                                              1 cardAbyss Keeper
                                                              R Rarity
                                                              1 cardAbyss Keeper
                                                              Abyss Keeper
                                                              WATER
                                                              Abyss Keeper
                                                              • ATK:

                                                              • 1500

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.


                                                              SR Rarity
                                                              1 cardAskaan, the Bicorned Ghoti
                                                              SR Rarity
                                                              1 cardAskaan, the Bicorned Ghoti
                                                              Askaan, the Bicorned Ghoti
                                                              WATER 8
                                                              Askaan, the Bicorned Ghoti
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 0


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


                                                              UR Rarity
                                                              1 cardGhoti of the Deep Beyond
                                                              UR Rarity
                                                              1 cardGhoti of the Deep Beyond
                                                              Ghoti of the Deep Beyond
                                                              WATER 10
                                                              Ghoti of the Deep Beyond
                                                              • ATK:

                                                              • -1

                                                              • DEF:

                                                              • 0


                                                              1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


                                                              UR Rarity
                                                              1 cardSwordsoul Supreme Sovereign - Chengying
                                                              UR Rarity
                                                              1 cardSwordsoul Supreme Sovereign - Chengying
                                                              Swordsoul Supreme Sovereign - Chengying
                                                              WATER 10
                                                              Swordsoul Supreme Sovereign - Chengying
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                              R Rarity
                                                              1 cardWhite Aura Dolphin
                                                              R Rarity
                                                              1 cardWhite Aura Dolphin
                                                              White Aura Dolphin
                                                              WATER 6
                                                              White Aura Dolphin
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                              N Rarity
                                                              1 cardWhite Aura Monoceros
                                                              N Rarity
                                                              1 cardWhite Aura Monoceros
                                                              White Aura Monoceros
                                                              WATER 7
                                                              White Aura Monoceros
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1500


                                                              1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                              SR Rarity
                                                              1 cardWhite Aura Whale
                                                              SR Rarity
                                                              1 cardWhite Aura Whale
                                                              White Aura Whale
                                                              WATER 8
                                                              White Aura Whale
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2000


                                                              1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                              UR Rarity
                                                              1 cardBahamut Shark
                                                              UR Rarity
                                                              1 cardBahamut Shark
                                                              Bahamut Shark
                                                              WATER
                                                              Bahamut Shark
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 2100


                                                              2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                                              SR Rarity
                                                              1 cardNumber 32: Shark Drake
                                                              SR Rarity
                                                              1 cardNumber 32: Shark Drake
                                                              Number 32: Shark Drake
                                                              WATER
                                                              Number 32: Shark Drake
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2100


                                                              3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.


                                                              SR Rarity
                                                              1 cardNumber 47: Nightmare Shark
                                                              SR Rarity
                                                              1 cardNumber 47: Nightmare Shark
                                                              Number 47: Nightmare Shark
                                                              WATER
                                                              Number 47: Nightmare Shark
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 2000


                                                              2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                                              UR Rarity
                                                              1 cardNumber C32: Shark Drake LeVeiss
                                                              UR Rarity
                                                              1 cardNumber C32: Shark Drake LeVeiss
                                                              Number C32: Shark Drake LeVeiss
                                                              WATER
                                                              Number C32: Shark Drake LeVeiss
                                                              • ATK:

                                                              • 3100

                                                              • DEF:

                                                              • 2600


                                                              4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                              SR Rarity
                                                              1 cardNumber C32: Shark Drake Veiss
                                                              SR Rarity
                                                              1 cardNumber C32: Shark Drake Veiss
                                                              Number C32: Shark Drake Veiss
                                                              WATER
                                                              Number C32: Shark Drake Veiss
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2100


                                                              4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.


                                                              R Rarity
                                                              1 cardShark Fortress
                                                              R Rarity
                                                              1 cardShark Fortress
                                                              Shark Fortress
                                                              DARK
                                                              Shark Fortress
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1800


                                                              2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.


                                                              R Rarity
                                                              1 cardSubmersible Carrier Aero Shark
                                                              R Rarity
                                                              1 cardSubmersible Carrier Aero Shark
                                                              Submersible Carrier Aero Shark
                                                              WATER
                                                              Submersible Carrier Aero Shark
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 1000


                                                              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.


                                                              UR Rarity
                                                              1 cardValiant Shark Lancer
                                                              UR Rarity
                                                              1 cardValiant Shark Lancer
                                                              Valiant Shark Lancer
                                                              WATER
                                                              Valiant Shark Lancer
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1600


                                                              2 Level 5 monsters You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.


                                                              master-duel
                                                              White Forest
                                                              5







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